Glider 4.0 Unofficial Web Edition - Classic Mac game ported to the browser

Show HN: Glider 4.0 Unofficial Web Edition (Mac game port)

Glider 4.0 Unofficial Web Edition - Classic Mac game ported to the browser

Glider 4.0 Unofficial Web Edition brings the beloved classic Mac game to your browser, letting you relive the nostalgia of guiding a paper glider through a house full of hazards. This fan-made port was directed by a human, implemented by Claude Opus 5.5, and designed by both, showcasing how AI can help resurrect near-forgotten software. Whether you're a longtime fan or new to the game, you can jump right in and experience the muscle memory come back fast. It's a testament to the potential of AI-assisted development for preserving and modernizing retro games.

The port was directed by a human, implemented by Claude Opus 5.5, and designed by both. This is certainly one area where I find AI tools to be largely beneficial.
  1. joelkesler

    Sweet!

    Small Bug: on mobile safari, it zooms in on the page when I click the buttons in quick succession, which makes playing a bit more difficult

  2. JKCalhoun

    This is very cool.

    It is the only port (that I am aware of) that brings over the additional Room Editor app that allowed you to create and edit "house" (game) files.

  3. devindotcom

    Ah, the muscle memory comes back fast.

    >The port was directed by a human, implemented by Claude Opus 5.5, and designed by both.

    This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC.

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