Ogre Battle 64 Recompilation Project Reaches 99.05% Completion

Ogre Battle 64 Recompiled Project at 99.05%

A GitHub project by lfarroco is recompiling the Nintendo 64 game Ogre Battle 64: Person of Lordly Caliber into C code. The repository includes a splat disassembly, an ELF build, and full main-segment recompilation, with 3,659 functions converted. The project is now 99.05% complete, with recent fixes addressing rendering bugs and save game research.

The game's per-frame G_FILLRECT clear never ran: every frame accumulated on the canvas, which is what made the title sprites look like thin streaked columns rather than characters.
  1. AdmiralAsshat

    Nice. Haven't played this since the N64. It was one of the best games of the system, and I think OB64 in particular gets overlooked next to Tactics Ogre and Final Fantasy Tactics due to the lack of Matsuno's involvement. But it's head and shoulders better than the original Ogre Battle, and can stand toe-to-toe with Matsuno's best.

    I'd love to play it again some day, since my first playthrough was without a guide and despite 60+ hours logged into the game, I ended up getting the worst ending thanks to the completely unexplained mechanic that your ending was determined by how many forts you "liberate" vs "conquer" (basically was your character of a higher or lower alignment than the fort when you captured it).

  2. happa

    What is the legal status of recompilation projects like these? Greyer or less grey than emulators?

  3. frozenlettuce

    The % is estimated based on the number of functions that still need to be recompiled. It is already possible to play and even create mods! As other recomp projects, you need to provide your own ROM.

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2026-09-20