Airport Simulator: A Real-Time Flight Tracking Experience

I created an interactive Airport Simulator that displays real-time landings and departures with precise timing and duration metrics. This tool offers a unique way to visualize flight operations, blending data with an engaging user interface. You can explore the live flight schedules and see how each movement impacts the overall airport pace.
Landings Laskeutumiset Departures Lähtevät Pace Lentoa/min/min Duration Lentoaika
- sarreph
I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago.
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- thanzex
This was really fun to play with, I have a few suggestions:
- As the airspace gets more congested, it becomes difficult to click the airplanes as you can also grab an existing path, messing everything up.
- The big stats table on the top left completely obscures a good portion of the map, making it harder than necessary. A togglable or semi-transparent option would be nice.
-The possibility of zooming or moving around could be nice
- rob74
Nice! But whatever happened to "Show HN"? I see more and more people posting their own projects here (which is completely ok!) but avoiding (or unaware of?) the "Show" option.
About the game (sorry, sim) itself: it was really fun once I realized that I have to drag the airplanes to the runway threshold matching their color. You can draw a straight line from the plane to the runway, and it will land even if it has to do an instant ~360° turn directly before touching down, which is a liiiitle bit unrealistic :) Also, while landing the planes just float with constant speed right until the end of the runway and then taxi away. A nicer animation would be if they would touch down somewhere in the middle of the runway and then decelerate gradually before taxiing away. Same in reverse for take-offs.
- DarmokJalad1701
The pilots in this game are complete dum-dums and not following 14 CFR § 91.113 (b):
When weather conditions permit, regardless of whether an operation is conducted under instrument flight rules or visual flight rules1, vigilance shall be maintained by each person operating an aircraft so as to see and avoid other aircraft.
I had some aircraft pop in from off-screen and just run into another one that just took off.
- wjdp
Took me far too long to work how to get a plane to land, was drawing lines along the runway rather than dropping them on the coloured spot at the end and they were overflying. Was thinking the paths weren't straight enough, once I figured it out was quite funny to find the planes can do 180° turns mid air to land.
- V__
When playing for the first time, a simple pop up tutorial would be nice, explaining what to do. Figuring out how to land and how to drag the planes takes a second, but it is fine. However, I still haven't figured out what to do with starting planes? I can't change their route, so how do I prevent two starting planes from crashing?
Edit: I would also add some “crash margin” around the border of the screen. A plane coming from the top right corner and crashing into a plane leaving just to the right of the top right corner is frustrating.
- paxys
Not enough of you played Flight Control in 2008 and it shows.
- bakies
Think it needs just a little zoom out on my phone but had a fun time. Both my games ended off screen