I built my 8-year-old a MUD where she can code her own games

Teaching my kid to code with a modern MUD

I built my 8-year-old a MUD where she can code her own games

A developer creates Canon, a modern, web-based MUD where every room, item, and interaction is player-created and editable. Inspired by HyperCard, the game includes a simple scripting language called Cant, designed to teach kids programming through instant gratification, view-source transparency, and a smooth learning curve from GUI to code. The author's daughter uses it to build games, and the post explains the design philosophy and shows examples like a magic 8-ball.

I first learned to code in the days when View Source was a reliable teacher, and I think she deserves the same.
  1. mentos

    The Yoink used in the end was a word/action I first came across in Ultima Online when players would yoink steal an item from another players backpack.

    Curious if that’s coincidence or if players of UO brought that over most likely from MUDs.

  2. moffers

    I loved MUDs as a kid, and really do miss the sense of immersion and depth that came from joining a long established server and just exploring.

  3. compacct27

    A MUD got me into programming, just wanted to make one myself. I was too young then. Now that I’m “grown”, every five years I feel like the kids these days have so many tools to make it easier or at least more knowable.

    Also, that ASCII art(or pixel art?) as the header looks serene. Any tips/rabbit holes on achieving that art style?

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2026-08-18