Hatchet renders ray-traced scenes by splitting tiles across Cloudflare Workers
Distributed Ray Tracer

A demo called Distributed Ray Tracer uses Signed Distance Fields, with the entire scene written as code by a language model. Hatchet orchestrates parallel tiles rendered on Cloudflare Workers running Rust, and durable streams pass messages to each frontend. Built to showcase Hatchet's new serverless endpoints and durable streams, the renderer uses a Rhai and Fidget DSL you can edit yourself, and is based on a modified version of rpt.
This approach is uniquely suited to refining with LLMs because it represents the entire ray-traced scene as code.