Blender 5.3 brings native Gaussian Splat support to EEVEE and Cycles

Blender 5.3 released with Gaussian Splat support

Blender 5.3 adds native 3D Gaussian Splats, importing PLY, SPZ, and glTF files as point clouds that can be shaped with Geometry Nodes and rendered in EEVEE, Cycles, and Workbench. The release also gives Cycles dispersion for rainbow glass and gemstones, NVIDIA DLSS 4.5 Ray Reconstruction denoising, and EEVEE panoramic cameras. Elsewhere: per-project settings, asset libraries shared as extensions, and a ripple editing framework in the Video Sequencer.

Turn ordinary glass and diamonds into beautiful little rainbows by splitting white light into its colorful components.
  1. Retro_Dev

    Every time I hear about Gaussian splatting, I think about triangle splatting[0] - GPUs were built to render triangles, so I wonder what games would be like if we supported generating and rendering them as much as we do Gaussian splats.

    [0] https://trianglesplatting.github.io/

  2. mturk

    Bundle support in geometry nodes is huge for complex pipelines and workflows, particularly when combined with lists and closures. I have been running on the alpha builds to get access to them in my workflows.

    It took me a while to properly understand it, but it's genuinely great. It maps so much more of what I expect from traditional coding, scripting etc into the visual paradigm and makes an awful lot easier to use.

    Also, should out to databpy and nodebpy, both of which are indispensable and make using nodes and blender so much nicer:

    https://github.com/BradyAJohnston/databpy

    https://github.com/BradyAJohnston/nodebpy

  3. unshavedyak

    If you enjoy or get value out of Blender please consider donating: https://fund.blender.org/

    They have easy subscription options, even a monthly coffee adds up! Thanks!

  4. guidopallemans

    Tried the beta on my M4 a couple of weeks ago on a scene of 4M splats (exported from spirula studio, great tool) , and found that it's immediately very mature, fast, and well-integrated. I could not find anyinconstencies with the rest of the interface. Congrats to the team!

  5. load-bearing

    Interesting discussion from start of this year of one of the first popular music videos made with this technology. Some decent explanations in there.

    https://news.ycombinator.com/item?id=46670024

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