Resident Evil 4 for GameCube has been fully decompiled into byte-identical C/C++
Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++
A complete, byte-identical decompilation of Resident Evil 4 for the Nintendo GameCube has been released. The project reconstructs the G4BE08 debug build (the Nov 25 2004 prototype, both discs) into roughly 555,000 lines of C/C++, with no assembly files. Building the repository reproduces main.dol and all 114 REL overlays exactly, verified by SHA-1 checks. The repository contains no game assets and requires the user's own disc images to build.
Every unit compiles to the original bytes with the original compilers.