No Man's Sky Update 7.0 Lets You Run a Space Station
No Man's Sky Cosmos

Hello Games' No Man's Sky Update 7.0, titled Cosmos, introduces space station directorship, allowing players to style, expand, and decorate their own stations. New features include galactic alliances with leaderboards, deep-space outposts for trading and contracts, and free-floating orbital bases. Players can explore derelict hulks, mine asteroid belts, and even fly into stars. The update also adds a 10-year anniversary expedition, 'Our Journey Continues,' with rewards like a diplodocus companion and vintage ships, plus enhanced graphics and spacewalking.
Reach the sun at your own risk.
- helle253
It's amazing how, every time i come back to NMS, the whole thing feels like... nothing.
It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
- uzish
I think facts would be helpful for this discussion:
1. Total Revenue - ~$500m-$700m
2. Copies Sold - ~15-20m
3. Steam Review Score: 84.36%
4. 40 Free Major Updates
I don't know where the negative comments are coming from.
Maybe players who played early.
NMS is a great example of a developer who was devoted to their customer base, kept updating the game for free, and saw great market success in return.
This is a story to be celebrated.
- big-chungus4
What are people on about, there is tons to do in NMS, tons of missions, expeditions, build bases, build a corvet, hunt rate parts, ships, rifles, creatures, manage a settlement, automate crafting chains, find a lucrative trading route, and this new update apps even more things. I'd never consider NMS anything close to empty, there is so much variety in the content
- john_strinlai
at the time of posting, i think every top-level comment except one is negative. so, i'd like to balance it by saying that i have never seen a better executed turnaround than what the no man's sky team did. they cratered their reputation on launch, worked hard and long to restore it, and then continued to offer free updates long after they needed to. lots of respect there. (i will reward the effort by purchasing their next game on day 1, sight unseen.)
i also happen to enjoy the game itself.
- pkilgore
NMS is an amazing game with no soul. A metaverse. A monument to technology without the depth or people or narrative (prewritten or emergent) that makes it interesting.
I'm certain there are some people whose brain is wired exactly right to love it.
But I have more fun playing the n100th Call of Duty clone hearing real voices on the headset in a tight, fun game loop.
But the company behind it deserves to be applauded. Might be the best value for money / care / support of any game, especially one so poorly received initially...
- godshatter
I like playing the game in abandoned mode in single player, just me, my ship, a lot of dead space stations and planets and some fauna here and there. I explore every planet (except aggressive sentinel ones) and make short hops to nearby systems. If I run across too many systems that have already been explored I made a large hop in a random direction and try there. There's something about playing this way that keeps bringing me back. I tend to nope out of the main game as soon as I get a freighter, I'm not that into a lot of game mechanics, but I love exploring planets, even if they are ultimately not that different from one another. I like going on hikes even though it's just the same trees with some variety in real life.
- bluejay2387
I really like this game and have played it for years but I think it's popularity outgrew it's niche. It's a very niche game, the devs have made the ultimate space Lego kit, but I see lots of people complain about it being boring because there are no stakes, no challenge. I think they are trying to play the game they want it to be not the game it is. The overwhelming scale of the meme this game has become I think is the cause of that.
- bluetidepro
NMS is one of the best comeback stories in gaming, but I'll keep dying on this hill: the game is an ocean wide and a puddle deep. I come back after every major update and still find myself bored after a few hours. Adding new content is great, but I'd rather see them spend that time on UI, UX, and tutorials. It still feels like there are rough bones under all that content. The UI isn't intuitive and badly needs modernizing. It feels so clunky after all these updates.
- throwatdem12311
I have hundreds of hours with my son in creative mode just building bases, fishing, battling our animals and hanging out. We’ve explored hundreds of systems just cataloguing all the animals and flora. We’ve learned all the languages. We basically have infinite money.
It’s all very shallow but it’s also “cozy”. This game is much more Animal Crossing than Minecraft. Other than the planets with extremely dangerous atmospheres and storms (and only in survival mode) it’s all pretty chill. If you like making your own fun and just like doing stuff like using photo mode and chatting with friends this is a great game.
My son was really excited to see the new customizable base station any space station updates. It’s like they made this update just for us.
Really looking forward to see what they’re cooking up for Light No Fire.
This game came out before my son was even born and it’s his favourite game and it’s a constant source of bonding for us. Thank you Hello Games.
- mstank
Spent a lot of time in this game… The team is excellent and they ship incredible ambitious work.
I really wish they would just focus 100% on Light No Fire.