Silent Shark - WWII Pacific submarine tactical simulator

Show HN: Silent Shark – tactical map-based WWII submarine sim

Silent Shark - WWII Pacific submarine tactical simulator

Silent Shark is a tactical map-based WWII submarine simulator that puts you in command of a Pacific fleet submarine. Plot bearings, estimate target motion, and turn imperfect reports into intercepts using authentic instruments like the stadimeter and TDC. Manage depth, speed, visibility, and sea state while avoiding detection. The full game offers a complete Pacific campaign with historical events, radio intelligence, and career progression. Free demo available in browser and on Steam.

Every shot is a geometry problem – Silent Shark turns the complex art of submarine warfare into a deeply engaging tactical experience.
  1. iroddis

    I just bought it, and can’t wait to try it. Red Storm Rising[1] was easily one of my favourite games growing up. The combination of strategy on the war map and tactics during the encounters, weighing the pro/con of using sonar, and weaving around the thermocline was my happy place. Submarine sim games are truly a special niche, and I’m so excited to try this one out!

    [1] https://en.wikipedia.org/wiki/Red_Storm_Rising_(video_game)?...

  2. magistr4te

    The game has quite the AI smell, which I think does it a disservice. The website feels AI designed, the game (transparently) uses AI graphics; it's hard to tell where the line between handcrafted and generated lies. Immediate question that shoots in my mind is: "How much of the game design is just LLM hallucinations?"

    As someone who's played around with using AI for games too, this makes me not even want to give the game a chance. Which is a shame, because I think the concept is really cool. Its just tainted by something that subconciously signals me that you dont really care much about your creation.

  3. marvinblum

    I bought it a few days ago. Thank you for including native Linux support <3

    So far, it's really fun and the tutorial is great! A few things that could potentially be added to the game:

    - Crew management (nothing fancy, just a bit, like food management)

    - Different kinds of torpedoes (if the US had that, I only know about German submarines)

    - Countermeasures (like noise makers)

    - Seeing resources (number of torpedoes) on the campaign map

    - A better indication whether a ship is sunk or will stay afloat (I resolve and don't know if the ship has been sunk or not)

    - And German submarines + campaign of course

  4. thataccount

    I don't buy games anymore, but this one looks like the kind I might have bought had it been around when I did. Was a big fan of Sea Wolf and Silent Service.

  5. kelsolaar

    I did the tutorial, it was good, I think that what would help is maybe have the arrows where people need to look at have some animation, e.g., pulsating scale or colour, something elegant but hard to miss, took a little bit at times to find them.

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2026-08-15