Ante - Self-contained offline coding agent in a single binary

Show HN: Ante, a coding agent in a single binary that runs offline

Ante - Self-contained offline coding agent in a single binary

Ante is a coding agent that runs entirely from a single ~15MB Rust binary, with zero runtime dependencies. It works like Claude Code or Codex but without vendor lock-in or model constraints, supporting 12+ providers and fully offline local inference via GGUF models. Ante is optimized for efficiency, using ~7x less memory and ~9x less CPU than Claude Code, and is continuously benchmarked on Terminal-Bench 2.1, achieving 82.7% with DeepSeek V4 Flash. It offers interactive TUI, headless, server, and gateway modes, making it a versatile tool for developers seeking a lightweight, verifiable, and affordable agent for terminal-based coding tasks.

A ghost in your shell. Ante is a self-contained coding agent that lives in your terminal and self-organizes.
  1. NitpickLawyer

    Linking to a github repo for a binary release (no source code related to the agent that I could see) is a bit iffy IMO. You should clarify your intentions or link to something else. Might confuse folks.

  2. messh

    I understand that claude-code takes a lot of memory and that's bad. However, harneses are simple loops, in theory should take very little memory even if written in python or typescript. See for e.g. pi agent

  3. gumby

    > “while taking the time to figure out how open source should work in the agentic era”

    I can’t even guess what this means

  4. thih9

    > We care about the harness, not the model or the prompts.

    I wonder if this is a viable approach; after all frontier model providers are betting on the opposite.

    Then again, they bundle their harness and offer subsidiary pricing - so maybe they themselves aren’t sure if models are as important.

  5. swrrt

    How good is it to work on building games, compared to existing agents? I am building my own game?

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