Hop.earth: Race Around the World on OpenStreetMap

Hop.earth – OpenStreetMap based car racing game

Hop.earth: Race Around the World on OpenStreetMap

Hop.earth is a browser-based car racing game that uses real-world geography from OpenStreetMap. Players can race on any road or track anywhere on the planet, with elevation data from Copernicus DEM and other sources. The game offers a unique blend of arcade racing and real-world exploration, letting you drive through your own neighborhood or across continents.

Contains Copernicus DEM (COP-DEM-GLO-30), IGN RGE ALTI®, and CNIG LIDAR data © EU/ESA/IGN/CNIG.
  1. ssl-3

    I teleported to a place where I've never been and discovered that I was falling from the sky with a parachute -- from the darkness, and into more darkness. Looking around, I could see others below.

    The parachute then disappeared without any drama and I was not falling.

    I tried to walk up to some other players, but when I reached one of them I fell below the surface they were standing on.

    A note at the bottom of the screen appeared for a moment suggesting that that pressing F would enter car mode some such thing, so I pressed F and a little bell sounded, while the scroller indicated that I'd used the Primary Action.

    But I kept trying as I walked through the vast darkness. Ahead, way up there, it appeared that there was something like a road with some other players near it; a few were standing around and some were walking seemingly aimlessly.

    As I walked towards the road, my elevation seemed to be increasing -- like I was atop of some invisible ramp.

    Eventually, I snapped up to the top surface of the road. For just one instant I was eye-to-eye with another player.

    And then I heard a man scream as the world turned grey. I soon recognized that this was my death.

    A strange game. The only way to win is not to play.

  2. fassssst

    It’s very easy to vibe code cool three.js OSM things.

    Here’s a little N64 style cozy flight sim I’m working on:

    https://seattle64.benjasmin.chatgpt.site/

  3. vunderba

    I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

    Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

    [1] - https://github.com/gre-42/MGame

    [2] - https://steamcommunity.com/app/2599450

  4. danirod

    It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.

  5. fodkodrasz

    Buggy to the level of unusable.

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2026-08-04