Myst's Latest Spinoff Can't Find Funding, Signaling the Death of Double-A Games
No One Can Afford to Make Myst Games Anymore

Myst sold over 6 million copies in the '90s, but its latest spinoff couldn't secure any funding, highlighting an existential crisis for double-A games. The article explores how the middle market of gaming—games that aren't indie or AAA—is collapsing, leaving developers of ambitious, puzzle-driven experiences without financial support.
No one can afford to make Myst games anymore.