How to Make a Nintendo 64 Game in 2026

How to Make a Nintendo 64 Game in 2026

In this first-person account, developer Dominic Szablewski details the creation of Xibalba 64, a new physical N64 game published by Modretro in 2026. He explains how he ported his JavaScript game engine to C, built a platform backend using Libdragon, and overcame the N64's hardware limitations—such as scarce texture memory and slow bandwidth—with clever batching and raycasting. The article covers the development environment, including emulators and the SummerCart64 flash cart, and offers practical advice for aspiring N64 homebrew developers.

The N64 infamously only has 4 KB of texture memory. The largest textures you can upload are just a meager 64×64 pixels.

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2026-08-06