The Best Cyberpunk Video Games, From 1988's Neuromancer to Deus Ex

A curated list of cyberpunk video games with strong narratives, from classic point-and-click adventures like Neuromancer (1988) and Snatcher (1988) to modern RPGs like Deus Ex: Human Revolution (2011). The list highlights games that define the genre, including Shadowrun (1993/1994), Blade Runner (1997), and Ghost in the Shell (1997), with notes on gameplay, story, and availability.
Along with Snatcher I would consider this a must play for any gamer who is interested in cyberpunk mysteries.
- geuis
Cyberpunk 2077:
> Gameplay Type: First Person Shooter Role Playing Game
Summary: A long anticipated release with eight years of development time, the game’s launch has been plagued with bugs and poor performance as well as decidedly mixed reviews. Regardless, the title offers gamers the largest open world cyberpunk universe thus far, so despite the rather uninspired art design and a plot that brings nothing new to the genre, this game is the best available to allow players to immerse themselves in a cyberpunk setting.
This is a very dated and seriously opinionated review.
- thewanderer1983
A couple more worth mentioning. Beneath a steel sky, flashback.
- ghosty141
I love cyberpunk as a genre/style/aesthetic but there are almost no open world videogames that actually nail it.
For me the cyberpunk aesthetic basically requires bustling small streets with tons of detail (shops, trash, crowds). That's where most games that try to use an open world fail in my opinion. We just don't have the technology yet to create these dense detail rich scenes without a lot of work on the developers/artists side as well as keeping it performant so it can run on mainstream gaming PCs.
Cyberpunk 2077 is a prime example of that in my opinion. Most parts of the city look like it's Covid again and people must stay at home. Some parts of the map come remotely close but the illusion breaks once you inspect your surroundings.
I like Cloudpunk (https://store.steampowered.com/app/746850/Cloudpunk/) a fair bit but even that suffers from the walkways and buildings feeling slightly empty. At least the pixel art style helps it from falling in the uncanney valley that cyberpunk constantly dips in.