Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

I confirm that Godot can ship commercial VR, though we paid roughly £80k in early adopter tax for engine work. This post mortem covers our journey from shelved projects to launching Augmental Puzzles, detailing the rebuild of Godot's core and the community effort to port to PSVR2. While the engine works well for many teams, specific caveats remain for open worlds and console porting maturity.
What really sucked this last decade is that as we developed the standards and software around VR we were at the peak of the engine duopoly.