Building a Debugger from Scratch in Rust to Learn Core Concepts
Writing a Debugger from Scratch
I am building a new debugger in Rust to deepen my understanding of the language and simplify how others learn debugging mechanics. By leveraging Rust's ecosystem, we can focus on core concepts rather than low-level details. This first part covers attaching to a process on Windows using basic APIs, setting up an event loop to monitor debug events, and allowing the target process to resume execution.
I've left the Microsoft Debugger Platform team twice, and each time I've started writing my own debugger. I must really like debuggers or something.