Master Native 3D Graphics in C++ with the WebGPU API
Learn WebGPU for C++

I created this guide to help you build native 3D applications in C++ from scratch using the WebGPU API across Windows, Linux, and macOS. You can choose to write raw C code or use a C++ wrapper, with options to skip boilerplate or learn every detail. The documentation covers everything from basic rendering and geometry to advanced lighting and compute shaders, ensuring you understand exactly how your GPU code works.
Do you want to understand every bit of GPU code you write? Yes, write WebGPU code from scratch!