C64 BASIC Dungeon Crawler: Chasing Goblins and Fixing Memory Bugs
C64 Basic Dungeon Crawler: Goblin Attack (C64 Basic Part 8)

In this update, I transformed static goblins into chasing enemies and implemented a real d20 combat system. We also added a feature to redefine control keys, moving away from the standard QAOP layout. However, the biggest lesson came from a nasty memory bug that silently corrupted my character set, teaching me a vital lesson about Commodore BASIC variable naming traps.
"The bug is probably the most useful lesson in this whole part, so if you skim, don't miss the memory section."